EARTH
6Todoroki the Earthbolt Star
Archetype:
Star
ATK:
2100
DEF:
0
View:
3089
You can Special Summon this card (from your hand) by sending 1 other monster from your hand to the GY, but this card loses 500 ATK. You can only Special Summon "Todoroki the Earthbolt Star" once per turn this way. During the Battle Phase (Quick Effect): You can pay 500 LP; Fusion Summon 1 Warrior Fusion Monster from your Extra Deck, using monsters from your hand or field as material. You can only use this effect of "Todoroki the Earthbolt Star" once per turn.
Todoroki the Earthbolt Star — Power Evaluation
Final Score: 63 ± 6 · Confidence: Medium
- Intrinsic: 59.3 · Deck: 64.8 · Meta: provisional
- Primary role: Starter / Combo enabler · Secondary: Extender
Why it scores here
The card converts a hand-only special summon (sending one other hand monster to the GY) into a body on the field, and a Battle Phase quick effect that pays 500 LP to Fusion Summon a Warrior Fusion Monster, giving it two conversion routes across zones and turns. Deck evidence confirms it is a live part of the Star engine: it runs in 98.8% of the 249 sampled decks at about 2.7 copies with consistent partners, which supports accessibility and deckbuilding cost but not raw power. The 2100 ATK, level 6 body and the summon's 500 ATK cost earn no points on their own, and the absence of combo and guide evidence keeps the combo conversion score moderate.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 62 | Hand special summon needs one other monster in hand to send to the GY, and deck data shows it is routinely included (observed deck inclusion, inferred hand-access reliability). |
| Combo & Conversion | 58 | The Battle Phase Fusion route adds a second conversion into a Warrior Fusion, but there are no recorded combo boards to confirm how far it goes (verified text, inferred conversion). |
| Resource Economy | 45 | Sending one hand card to the GY and paying 500 ATK and 500 LP are real costs, offset by the Fusion body that follows; roughly even exchange (inferred from text). |
| Effect & Interaction | 8 | The text provides no negation, removal, or hand-trap reach, so this axis is close to zero (verified text). |
| Material Utility | 58 | A level 6 Earth Warrior is a clean Warrior Fusion and Level-matching material and stays a usable body if its effects are negated (verified text, inferred). |
| Resilience & Flexibility | 60 | Two effects in different zones (hand and field) with separate once-per-turn-by-name limits give some redundancy across turns (verified text, inferred). |
| Deck-Building Efficiency | 72 | Runs as 3 copies in 180 of 249 decks with no garnet or lock restriction, though both effects are once per turn by name (observed deck data, verified text). |
Calculation
Weight profile: 0.7 Starter / Combo enabler + 0.3 Extender. Intrinsic ≈ 59.3, Deck ≈ 64.8, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Hand special summon with a single-card cost gives early access to the body
- Battle Phase Fusion route adds a second conversion that is hard to shut off with one interaction
- Clean level 6 Warrior body suitable as Fusion and Level material
- Entrenched in the Star engine with 98.8% deck inclusion and consistent partners
Weaknesses
- Costs 500 ATK on the hand summon and 500 LP on the Fusion route
- Both effects are once per turn by name, limiting repeated use
- No combo or guide evidence to confirm starter or conversion role
- No interaction or disruption capability
Counters / choke points
- Negating the hand summon or the Battle Phase Fusion effect with generic monster-effect negation (inferred from text, not from evidence)
Best use
Starter / Fusion enabler. Decks: Star engine decks (Idaten, Kaiki, Shura, Raijin, Tenma partners), Starry Knight, Battleguard. Suggested copies: 3.
Evidence & gaps
- Verified: Hand Special Summon by sending one other hand monster to the GY, with 500 ATK loss, once per turn by name; Battle Phase quick effect paying 500 LP to Fusion Summon a Warrior Fusion Monster, once per turn by name; Runs in 249 decks, 98.8% main, average 2.69 copies, 45 distinct archetypes; Legal in TCG, OCG and MasterDuel
- Observed: Top partners co-occur at 85–98% (Idaten 98.8%, Kaiki 94.4%, Shura 93.2%); Three copies in 180 of 249 decks; No combo appearances recorded
- Inferred: Hand access is reliable only when a second monster is in hand; Fusion route gives a second conversion into a boss; Level 6 Warrior body is a clean material
- Data gaps: no combos supplied, so combo conversion and starter role are text-only inference no guides supplied no banlist token; legal copies assumed 3 average starter count when present is unknown, so deck resilience is capped






